Level
1
Time
00:00
Click or [Q] to Heal
[Q]
🌀
Ability
Portal
E
✨
Action
Interact
T
💚
Support
Heal
Q
⏸️
Menu
Pause
K
RESTART
JOURNAL
PAUSE
Kills: 0
Initial Loadout
Shuffle Powers
System Upgrade
GAME OVER
REDEPLOY
Journal
×
Select an Entity
Changelog
×
Version 5.4
Buzzsaw limit fixed to [Level + 1].
Playground spawn protocol fully restored with Reset.
Security & Engine stability fixes.
⚔️
Difficulty
🌿
EASY
More HP, Faster Heal, Weaker Zombies, +Dmg
⚖️
MEDIUM
Standard Experience
💀
HARD
Less HP, Slower Heal, Fast Zombies, -Dmg
🎮
Game Mode
MARATHON [LEGACY]
Original endless survival. Scaled for veterans.
SPEEDRUN
Reach Level 20 as fast as possible. Small arena.
INFINITE
New scaling. No boss caps. Test your limits.
PLAYGROUND
Unrestricted sandbox. Test all items and enemies.
Spawn Protocols
×
HP Mult:
1
x
Speed Mult:
1
x
Red
0
Maroon
0
Yellow
0
Green
0
Purple
0
Bob
0
Warrior
0
Zombie Bot 2.0
0
Spawn Strategy
⚡
Instant
⏲️
Duration
🔄
Interval
Seconds:
5
s
Allow normal spawns
Engage
Reset Intervals
Sandbox Controls
Invincibility
Spawn Menu
Lvl Up
Add Power
ZOMBIE SURVIVORS
⌨️ WASD: Movement
📱 Touch: Drag
Rendering:
High
Low
Emojis
Retro
💀☢️💣
Neon
Geometric
Initiate Mission
Journal
Changelog
⚙️ Settings
Vote
Settings
×
Cosmetics
Death Emoji
💀 Skull
☢️ Nuke
💣 Bomb
👻 Ghost
💩 Poo
None
Player Color
Random
Show Background Grid
Enemies Invincible Outside Map
Keybinds
Click a button, then press any key to rebind.
Move Up
KeyW
Move Down
KeyS
Move Left
KeyA
Move Right
KeyD
Changelog
×
v0.4.5 - Dynamic Difficulty & Performance
Streak:
Double spawn rates if you avoid damage for 15s.
Performance:
Aggressive culling & auto-low graphics if FPS drops below 15.
Armor:
Progressive avatar overlays and 10 levels of protection.
Move:
Zombies now have jerky, unpredictable movement!
Balance:
Double zombie damage. Capped Grapeshot, Flamethrower, Frost Blast.